Saw - A table saw with a shiny plastic handle. Deals +4 damage.
Gauntlets - oversized and ornate bracer cuffs. Diamond spikes line the knuckles. Deals +5 damage.
Playing card gun- Cash gun filled with playing cards. Shoots projectiles. Deals +2 damage within 5 range.
Showmanship (6) - Finnegan is an incredible liar. +2 to a roll when lying or bluffing.
Visible Veil (5) - Finnegan can tell conjured/inscribed objects apart from real ones.
Passive: You flatter me! - If someone becomes visibly charmed as a result of a trick Finnegan performs or otherwise compliments him, he gains +1 stamina. Gained stamina is lost if he is directly insulted.
Passive: Black Cat’s Luck- A critical failure now counts as a partial success.
Finnegan performs a small trick to distract a target. Can be used as an interrupt.
Can make himself appear extremely intimidating to an opponent(s). On a success, the target is prevented from directly attacking finnegan for their next round.
Make a duplicate(s) of the target. Enemies will have difficulty distinguishing the real thing from the illusion. If the illusion is attacked or otherwise disarmed, Finnegan must take damage for it otherwise it is destroyed. Twice per combat.
Can turn any object into a fake (made of styrofoam or plastic) for as long as he is concentrating on it. Once per round.
Distorts the battlefield, distracting enemies and throwing them off balance (-2 movement spd to everyone affected). Affects Finnegan and teammates.